A downloadable game for Windows

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Cry of Monster is a 2D survival horror game with a pixel art style that immerses you in an experience filled with tension, mystery, and gore. You control a young woman in an abandoned city, searching for her best friend who vanished under unsettling circumstances. In this short game (1 hour or less), you must solve puzzles, execute mechanics, explore environments, and face grotesque monsters.

Main Features:

  • Engaging Story: Uncover the truth behind your friend's disappearance through an emotional narrative full of unexpected twists.


  • Survival and Puzzles: Use your wits to solve environmental puzzles and escape deadly traps while managing limited resources to survive.


  • Multiple Deaths: Every mistake can lead to one of many brutal and visually striking deaths.


  • Pixel Art Style: Enjoy retro 2D art that blends nostalgia with an oppressive atmosphere, complemented by a haunting soundtrack and sound effects.


StatusIn development
PlatformsWindows
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorMindBreak
Tags2D, Atmospheric, Creepy, cry-of-monster, Horror, Indie, Mystery, Pixel Art, Retro, Survival Horror
LinksSteam

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Click download now to get access to the following files:

Cry Of Monster version 1.0.1.rar 176 MB
Cry Of Monster.rar 176 MB

Development log

Comments

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I like the game but there are tons of bugs in the game and the controls are really bad. U really good at making pixel animations btw.

Genuinely loved this. A shorter experience sure but I loved the atmosphere, and the unhinged brutality of the monsters. Will throw money at this.

The music creates a fantastic atmosphere, and the art style and animation's depiction of gore are superb. I'm really looking forward to seeing the final product.

However, regarding this demo, I'd like to offer some suggestions: First, the game lacks a proper save function. You can only return to the point where you just got off the car after death. And if you choose not to continue after death, the game close without prior notice, and when you restart game, you find the game is start from the beginning. Furthermore, regardless of your game progress, resuming after death always returns you to the point where you just got off the car, meaning you have to start all over again. Additionally, the game contains some traps that are almost impossible to avoid upon first encounter, and puzzles where incorrect solutions result in death. Combined with this save mechanism, this significantly increases impatience and severely undermines immersion. Finally, the can't skip already read text further exacerbates the impatience of having to start over.

Furthermore, I think this game doesn't need so many control buttons. There's no need to put all the different interactive functions on individual buttons. A is cancel, S is confirm, D is inventory, F is to drop weapon (by the way, in this demo, this function seems to have no other purpose than being accidentally pressed when you're busy), ZXC are QTE interaction keys, Ctrl is to raise the gun, and Space is to fire (by the way, I didn't see any notice in the game about using gun). These functions alone already have nine buttons. Unless these functions are needed simultaneously or might be accidentally pressed during quick transitions, I think having one button with multiple functions is feasible.

Although I've said so much about the negative aspects, I sincerely think this game has great potential and I hope it will become an excellent game.


By the way, I really don't understand the logic of the electricity puzzle. If anyone knows, please tell me.

(2 edits) (+1)

Good game, but it really needs to be more generous on checkpoints. You can't make me go to all the tedious task and kill me because I don't expect my character to shoot on the leaking gas that is clearly not in the way, and redo everything.

I did the puzzles. I already know how they work, their solutions. Do the player REALLY need to do them after every random unpredictable death ?

Hello, I got a question about the story, at the end we can see sara's brother in a completely altered state where his eyes looks slightly red and he proceeds to kill Hellen, behind him was Sara I presume what happened to her ? did her brother punch her against the window out of anger or fear because it looked like she was turning into some mutant or did the fungus make him act this way (to sum it up were they both infected to start with ?)

(1 edit)

because you've showcased multiple infected, the cannibalistic zombie, the scarecrow like infected that pray on people unaware of them, mutants like the one you see at the checkpoint and then there's sara and her brother which I kinda got a hard time understanding whats going on ? And lastly you can see infecteds trying to break in at the end are they trying to go for hellen or her brother ?

(+1)

Here are the screenshots of all these stuff in my Discord server, nice work of the game mate!


I really appreciate that you liked it and shared it with your server Jonesari, I hope to count on you in the next chapter of this title, blessings.

(+1)

Very good game

(+2)

Thanks for trying it out, bis. Feel free to give me your constructive criticism to improve any aspect of the game and I hope to count on you for the next installment. Blessings.

(+1)

Cry of Monster (All Deaths) – Face a Grotesque Monster with Brutal Kills and Gore-Chasing Creatures
(+1)

I'm so grateful that you were able to choose my game and share it with your audience. Thanks to you, I've been able to grow a little more. I hope to count on you for the next installment. Blessings.

(1 edit)

The previous game, "Help Him," was very fun, and this one has a great atmosphere and immersive graphics. Thank you.  

I think it's definitely necessary to explain that pressing  S key to proceed  the conversation and the CTRL and SPACE keys to shoot the gun in the game.   Also, it would be helpful if the operation to open the lock could be made easier. 

Here is a Japanese gameplay:

nice think need fix